Do you know all the details of garbage sorting?

  Do a good job in garbage classification and promote green development

  Since July, Guangzhou has started to promote the compulsory classification of urban and rural domestic waste in an all-round way. Do you know all the details in garbage classification? Have you paid attention to the classification details of various kinds of domestic garbage? The reporter learned from the classification management office of Guangzhou Urban Management and Comprehensive Law Enforcement Bureau, and got a small tip on the misunderstanding of daily life garbage classification. Please accept it!

  Not all batteries belong to harmful waste.

  Waste batteries bring great pollution harm to the environment. The heavy metal pollution that it produces will damage the natural environment such as water and soil, and will also affect human beings through the food chain. When it accumulates in human bodies to a certain extent, it will cause diseases such as Minamata disease, neurological dysfunction and bone pain.

  But in fact, not all the waste batteries with such bad pollution impact belong to harmful waste. Disposable batteries belong to other rubbish, such as No.5 and No.7 dry batteries that we commonly use every day. This is because China’s disposable dry batteries have basically reached the mercury-free and low-mercury standards, so they do not belong to harmful waste.

  Button cell and rechargeable batteries belong to harmful waste. These batteries contain heavy metals such as cadmium, cobalt and nickel, which will cause pollution and harm to the natural environment and the living things in them.

  Paper towels stained with sweat cannot be recycled.

  Recycling old clothes is a familiar environmental protection method, but in fact, if old clothes are not donated or reused as public goods, they belong to other garbage when they are discarded as daily life garbage. Because, after recycling, old clothes have to be sorted, and it is decided whether to be reused or recycled through technology and environmental protection according to different materials. And some of them can’t be used for green degradation.

  In general, napkins and toilet paper belong to paper and can be recycled. But in fact, paper towels and toilet paper are not recyclable because of their strong water solubility, and paper with sweat, snot and feces can not be recycled because of serious pollution, which belongs to "other garbage". Recyclable waste paper mainly includes newspapers, periodicals, books and all kinds of wrapping paper (except heavily polluted paper).

  Flowers and leaves are kitchen waste.

  Kitchen waste includes perishable waste such as catering waste, kitchen waste and organic waste in bazaars. Because kitchen waste contains moisture and organic matter, its main feature is perishable, and after treatment, it can become available resources, for example, organic matter can become fertilizer and feed after treatment. Therefore, perishable flower residues and vegetable residues produced in the kitchen in daily life belong to kitchen waste.

  However, some big bones, durian shells and coconut shells that look like kitchen waste are actually dry garbage, because they are hard to corrode, hard and hard to crush, and easy to damage the terminal treatment equipment of wet garbage. The soft and perishable ones such as chicken bones and apple cores are kitchen waste. It is also wrong to throw garbage bags and kitchen waste into the garbage bin of the dining kitchen, because the commonly used plastic bags, even if they can be degraded, are much slower than the kitchen waste. Therefore, the correct way is to break the bag first, pour the kitchen garbage into the kitchen garbage bin, and then throw the garbage bag into other garbage bins.

  Animal carcasses are not garbage

  Nor can it be directly landfilled.

  Animal carcasses are not domestic garbage and cannot be discarded in trash cans, but they are not suitable for direct landfill in communities, parks and other places. Because pets carry germs, viruses and parasites, they can only be completely killed by cremation and deep burial. At present, the only harmless treatment institution for animal carcasses in Guangzhou is Guangzhou Health Treatment Center located in Saiba Road, Liwan District.

  Whether the lamp tube is harmful waste or other rubbish depends on whether it contains elements harmful to the environment. Common lamps in daily life are energy-saving lamps, fluorescent lamps and tungsten lamp tubes. Among them, energy-saving tubes and fluorescent tubes belong to harmful waste, while tungsten lamp tubes belong to other garbage.

  Empty plastic bottles and throw them away.

  The remaining water in mineral water can be emptied and then thrown into the trash can, which can greatly reduce the workload of sanitation workers, and at the same time reduce the volume of bottles and cans, which is convenient for transportation. The remaining drinks in bottled drinks and milk tea cups should be dumped, washed with clear water and then discarded.

  Although the pencil refill is an industrial product, its main component is graphite, which is composed of carbon and has no harm to human body, while the protective layer on the outer layer of most pencils to protect the pencil refill from breaking is made of wood, and its main component is cellulose, so the pencil as a whole is harmless and belongs to other garbage. (Text, Figure/Guangzhou Daily All-Media Reporter Quan Jie Intern Zhang Yuxi Correspondent Cheng Guangju)

National fitness fever sports consumption fire

  With the rise of national fitness as a national strategy, people’s demand for exercise and fitness is getting stronger and stronger. The scale of sports consumption in China is also gradually expanding, and the increase of personalized and experiential consumption is obvious. China Olympic Corps competed for gold and silver in Tokyo Olympic Games, and sports consumption reached a new climax. From watching sports events to participating in sports activities, online and offline sports consumption patterns are increasingly rich, and the huge potential of the sports consumption market is being continuously stimulated.

  Liu Mincheng, who lives in Guangwai Street, Xicheng District, Beijing, loves playing badminton. After his children went to primary school, he developed the habit of taking their children to play ball every weekend. "Exercise is good for adults and children. In the process of exercise, you can spend parent-child time with your child and cultivate his interest in sports from an early age." Liu Min Cheng said.

  Take street dance classes, practice yoga, learn skiing, and experience go-karting … … In the eyes of Du Shiyun, a post-90s girl who works in an Internet company in Haidian District, Beijing, sports means trying and challenging new things and learning new skills. Every time a new experience is opened, it is full of infinite fun.

  Product sales are booming.

  According to a sports consumption report released by JD.COM Big Data Research Institute, in recent years, the sports consumption market in China has continued to expand. From 2017 to 2020, the per capita sports consumption has been increasing, with a year-on-year increase of over 30%. In the upsurge of "buying in buy buy", sports products have contributed a lot. At the recently concluded "618" online shopping festival, outdoor sports, together with household appliances and 3C digital, became the three fastest growing categories of transactions this year. According to the data provided by Tmall, in 2021, the pre-sale turnover of Guochao sports brand increased by over 500% compared with last year, and the membership increased by over 60% compared with last year.

  "The sports that can be experienced now are more and more abundant, and the related sporting goods are even more varied. You can’t stop once you buy them." Du Shiyun said that yoga clothes and running shoes have already become a part of her daily expenses. In order to monitor the changes of heart rate during exercise at any time, she bought a smart watch and set up several somatosensory sports games at home to make herself "stay at home" healthier. "Since I fell in love with skiing, I specially bought a set of skiing equipment, and I want to go to Chongli next winter to feel the charm of the Winter Olympics."

  Driven by the concept of "sports is for a better life", more and more people take the initiative to include sports in their daily consumption list. At the same time, new gameplay and new technology promote the high-quality development of sports consumption, and the unique sports social environment drives consumers from simple experience to deep participation, promoting the growth of gymnasiums, sports malls and platform economy.

  "It is better to meet a big meal and work out together." According to China Fitness Industry Data Report 2020, the number of fitness members in China is about 70.29 million. With a total population base of 1.4 billion, the penetration rate of fitness population is 5.02%, up 3.19% from the previous year. From the trend, the gap between China and the United States and Europe is gradually narrowing.

  There are fewer vehicles and the city is quiet, but the gym under the night is in full swing. At 8 o’clock in the evening, the reporter went to Lecheng Fitness Center Store located in an office building in Chaoyang District, Beijing. People were sweating profusely beside sports equipment and enjoying the happiness brought by fitness. Manager Cai Pengjie told reporters that the gym is open 24 hours a day, and it is the busiest time in the store from 6: 30 to 8: 30 in the evening. Compared with the traffic at noon, there are 50% more customers who exercise in the early hours of the morning. "Most of the people who come to exercise are office workers around, and there is a strong demand for night fitness. We will set up more sports courses in the evening according to the different needs of members and fitness habits. "

  "Sports+"is full of charm.

  Daily physical exercise and sports experience are in full swing. Some people focus on stimulating the public’s various sports consumption needs. The extension and expansion of "sports+"drives the sports consumption market to expand and improve quality.

  Riding the "national tide" east wind, Xtep accelerates the process of youthfulness and fashion. In June last year, Xtep held a mountain gate show in Shaolin Temple, which sparked a spark between modern sports brands and traditional Shaolin culture. Four months later, Xtep moved the Shaolin series products to Shanghai Fashion Week. Since then, the Shaolin series has been put on the market in large quantities, and the omni-channel sales revenue exceeded 16 million yuan within one week.

  Tencent, which has successively obtained live broadcast copyrights of NBA events, the Tour de France and the Champions League, has formed a powerful sports content matrix, expanding the boundaries of IP development of events to games, social media and other aspects, so as to open up more business and revenue growth points.

  Various sports variety shows, timely and rich live broadcast packages, and cross-border integrated sports culture performances & HELIP; … With a large number of social capital entering the sports field, the sports industry has added new kinetic energy to the transformation and upgrading of consumption. The minority movement has also begun to "smell the wind", and more practitioners in the sports industry, especially small and medium-sized enterprises, have begun to explore the rich growth space.

  Hubei Zhongjing Sports Culture Communication Co., Ltd., which has been engaged in the execution of events for many years, became the "agent" of Wuhan canoeing in 2017. "In the past, we focused on the promotion of water sports. Many parents led their children to experience it, but it was difficult to form secondary consumption. After all, water sports is not a mainstream sport, and the number of participants is limited. It needs more opportunities for display and standardized system training." Jiang Jinsong, general manager of the company, said.

  With abundant water resources, the company is determined to promote water sports to the public. "Now everyone’s sports consumption demand is developing in a personalized direction, and they are willing to master a skill while exercising. The more unpopular the project, the more eager it is ‘ Stage ’ 。” Jiang Jinsong plans to build a kayak marathon around the lake with a duration of at least one week in three to four years, and design more tracks with different characteristics, with the goal of becoming a city brand and expanding water sports consumers.

  Release market vitality

  On the one hand, there is a high enthusiasm for mass sports consumption, on the other hand, the per capita sports area is small, the outdoor sports infrastructure gap is large, especially the lack of accessible fitness facilities, which makes it difficult for many people to maintain the habit of long-term exercise. "I have already set up annual cards for two gymnasiums, but every evening and holidays, if I want to find a place with good time, place and venue to play badminton, I have to queue up." Liu Min Cheng said.

  "At present, China’s sports industry is in a period of rapid development. The consumption of sports services represented by various sports training, event registration and venue reservation is growing rapidly, but there are still some shortcomings in the supply of public services such as stadiums and facilities." Cai Yongjun, member of the Chinese Olympic Committee and secretary general of the Asian Roller Skating Federation, said.

  A few days ago, the State Council issued the National Fitness Program (2021— In 2025), it is proposed to increase the supply of national fitness venues and facilities, extensively carry out national fitness events, improve the level of scientific fitness guidance services, and promote the sustained and healthy development of the sports industry.

  Under the dual promotion of policy support and the strong rise of domestic sports industry, all kinds of sports fitness facilities and sports training resources will be more open and rich. The sports consumption market is playing an increasingly irreplaceable role in meeting people’s growing needs for a better life.

  To promote the transformation of sports consumption market from "high-speed development" to "high-quality development", it is still necessary to further release sports consumption enthusiasm and market vitality. Cai Yongjun suggested that we should promote the pan-entertainment transformation of sports, develop younger trend sports and create immersive consumption scenes; Expand "internet plus Fitness", use big data and AI to create "smart sports", improve the intelligence, informationization and digitalization of public services for national fitness, and lead the comprehensive upgrade of national fitness content and scenes; Encourage the multi-dimensional cross-border integration of sports, enrich the new format of "sports+"personalized consumption, and explore in depth the concept design, content channels, platform scenarios and business models; Integrate existing resources, inject local cultural characteristics, enhance the interaction between sports and events, introduce and create high-quality sports IP, and promote the healthy development of sports service consumption. (Economic Daily-China Economic Net reporter Guo Jingyuan Intern Liang Shuo)

There are hidden risks behind the sky-high game account. Police tip: The transaction should go through official channels.

  The game industry is "booming" against the trend due to the influence of the epidemic situation, and the game accounts have frequently hit sky-high prices. Recently, a reporter’s investigation found that the sky-high game accounts of major trading platforms are only superficial scenery. In fact, the problem of "difficult value preservation and many chaos" frequently appears in game account transactions, and how to ensure the security of game account transactions has attracted much attention. Most game service providers agree that users only have the right to use and have no ownership. Is it legal for players to buy and sell accounts privately? As a game company, how should they deal with these disputes? All-media reporters of Guangzhou Daily launched an investigation.

  The transaction is hot:

  There are game accounts with a price tag of one million yuan.

  With the explosive growth of online game industry in recent years, the game account trading platform also came into being. During the epidemic, many people stayed at home and used games to kill time. Some players do not hesitate to buy game accounts online in order to "rush to upgrade"; There are also players who are "committed" to spending money to buy equipment to fight monsters and upgrade, and constantly improve the level of game accounts. When the accounts reach a certain level, they will resell their game accounts online. However, the game accounts that players have invested a lot of time and money are naturally rising, and they are frequently sold at high prices. "All-hero, full-skin, high-end accounts are sold cheaply, and QQ is added for details if necessary … …” In many social and second-hand trading platforms, the trading information of game accounts is very active. On the online game trading platforms such as 5173 and 7881, the reporter saw that under the category of "popular games", the price of game accounts ranged from 1 yuan to 1 million yuan. High-priced game accounts are mainly concentrated in end games such as Dungeon and Warriors, League of Legends, Crossing the Fire Line, Fantasy Westward Journey, and mobile games such as Master of Yin and Yang, the glory of the king and Peace Elite. Among them, the unit price of the glory of the king account is not the highest, but due to the popularity of the game and the large demand for transactions, the overall transaction volume is firmly at the top.

  According to industry sources, the transaction popularity of game accounts is directly proportional to the popularity of the game, but the asset value of the account is not necessarily, depending on the type of game, such as MMO (massively multiplayer online) mobile game, the asset attribute of the account will be heavier, and the longer the time, the greater the account value. "Generally, the game accounts with high value are some classic IPS, but they are not necessarily value-preserving. Some players have invested millions of yuan to raise their numbers, and it is hard to say whether they can recover the cost in the end."

  Frequent fraud:

  Selling game accounts encounters serial fraud.

  Game account transactions are hot, and criminals are also eyeing this opportunity. After searching on the internet with "game account transaction" as the key word, the reporter found that half of the 30 news messages about game account transaction recently were related to "fraud".

  The auxiliary police of Baoyuzhi Community in Haizhu District told the reporter: "During the epidemic, there were frequent cases of game account fraud." For example, when Xiao Wu, 17, was playing QQ games on his mobile phone, he suddenly received a message from a stranger asking if he could sell his game account. Xiao Wu added the other party’s QQ number, and through conversation, he decided to sell the game account to the other party at the price of 500 yuan. The other party said that he had recharged 500 yuan on a certain platform and asked Xiao Wu to withdraw the cash. Xiao Wu followed the instructions to search for the platform and registered an account. Just as Xiao Wu was preparing to withdraw cash, the system showed that the withdrawal failed. Xiao Wu contacted the "platform customer service", but was told that his account had been frozen, and he needed to recharge the thawing fee to activate the account. Xiao Wu paid 2300 yuan to recharge as required. As a result, the "customer service" once again asked Xiao Wu to continue the transfer on the grounds that the recharge failed. Xiao Wu asked the "customer service" for an immediate refund, but it was blacked out.

  Focus 1: Who does the game account belong to?

  It is understood that at present, most user agreements of game manufacturers directly or indirectly stipulate that game manufacturers are the owners of game accounts. For example, Tencent’s "tencent games License and Service Agreement" stipulates: "Although there are other provisions in this agreement, the ownership and intellectual property rights of the game data generated during your use of tencent games services belong to Tencent, and Tencent has the right to save and dispose of the game data."

  In this regard, Lawyer Chen Liang, a senior partner of Guangdong Legal Sheng Bang Law Firm and head of criminal business department, believes that although game accounts and game equipment only exist in virtual space, they have certain use value or transaction value objectively and should be regarded as network virtual property. The newly promulgated civil code follows the provisions of the general principles of civil law and clearly includes it in the scope of legal protection, that is, "if the law has provisions on the protection of data and network virtual property, its provisions shall prevail." However, at present, there is no special legislation on virtual property in China, so the provisions on the protection of virtual property are generally vague and there are no specific enforceable provisions.

  "In the service agreement signed between the player and the game service provider, the contents related to the rights and obligations of the player, such as the registration and use of the account, the tariff policy, and the ownership of virtual goods, will be comprehensively and meticulously agreed." Chen Liang said.

  Focus 2: Is the game account transaction legal?

  The reporter’s investigation found that some game platforms allow game account transactions and provide official trading platforms. For example, Netease’s Treasure Pavilion platform provides an official trading platform for various games under Netease. However, some game platforms do not allow game account transactions, and a large number of account transaction disputes often stem from private transactions between players.

  As for the private trading of players through unofficial channels, relevant persons in tencent games told all-media reporters of Guangzhou Daily that in order to protect the interests and experience of players, according to the user agreement, private trading of game accounts is not allowed, and disputes, frauds and other acts arising therefrom are at their own risk. "The account information of private transactions, once discovered, will be punished by the title."

  Is it legal to trade game accounts privately? Although most game service providers agree that users only have the right to use without ownership, from a legal point of view, Chen Liang believes that the game account and the game equipment it contains have certain value objectively, and its right to use can also be regarded as virtual property because of its own value attributes. It is not illegal to trade your game account with others without violating the terms of use and scope of application agreed in the service agreement.

  Xiong Bingwan, an associate professor at the Law School of Renmin University of China and a researcher at the Institute of Future Rule of Law of Renmin University of China, also told the Guangzhou Daily all-media reporter that in principle, the contract terms of game companies should be respected. However, there is an exception. If the user applies for an account or recharges, if the game company does not explicitly prompt the "only right to use" clause, this clause is likely to constitute the second paragraph of Article 496 of the Civil Code (the other party can claim that this clause does not constitute the content of the contract).

  Police tips:

  Trading should go through official channels.

  Game equipment and account transactions must go through official channels. Private transactions are not only easy to cause the loss of equipment and accounts, but also likely to cause economic losses to the victims. If you find that you have been cheated, keep a screenshot of relevant evidence at the first time and call 110 to call the police.

  Industry suggestions:

  Combined with blockchain technology

  Build an asset trading platform

  On the one hand, the growing game market, on the other hand, the disadvantages of the unofficial game account trading market are prominent, and the call for game officials to establish a secure game trading platform is getting higher and higher. Chen Da, a practitioner in the game industry, believes that the transaction of virtual goods such as game accounts can be combined with blockchain technology to break through the state of separation between games and establish a more efficient asset trading platform.