Three questions about people’s livelihood: How to play online games to be healthy and what to play properly.

  Core reading

  How can online games prevent addiction and be effective and long-lasting? Experts suggest that parents should not instill in their children the idea that playing games is a sin, but should help them improve their self-control. In addition to setting up functions such as "one-click no play" and "limited consumption", game companies should also make plans to keep young people away from bad content. Only when the society gives guidance, parents teach by example, game companies develop high-quality content, and relevant departments assume regulatory responsibilities can a complete and effective closed loop be formed.

  Games are charming and children are easy to indulge. How should parents, society and game companies treat and treat games? What measures can all parties take to prevent teenagers from indulging in online games? We interviewed game companies, relevant scholars and experts to discuss the solutions to game addiction.

  How to guide children to play online games without affecting parent-child relationship?

  Q: What are the characteristics of teenagers using the Internet? Why is there an addiction to online games?

  Zhang Haibo, director of china national youth palace association Children’s Media Literacy Education Research Center: Today’s teenagers are aborigines in the digital age, and playing online games is their basic entertainment.

  From 5 to 14 years old, teenagers have a "triple jump" rule in the process of contacting the internet: around 5 years old, they haven’t gone to school yet, but they may have contacted the internet, and online games have become a part of life; Around the age of 10, teenagers will not only search through the internet, but also participate in social activities and express themselves; Around the age of 14, the internet has become an inseparable tool in life, and some teenagers have even surpassed their parents in "network digitalization ability".

  Teenagers are addicted to online games, often because there are four kinds of problems in parent-child relationship: first, they don’t understand, that is, parents don’t know what their children are doing online; The second is "poor relationship", that is, parents have not established a good parent-child relationship with their children online and offline; The third is "lack of guidance", that is, parents let their children play online games; The fourth is "bad demonstration", that is, parents themselves are addicted.

  Q: What are the parents’ responses to children playing online games? What is the correct way?

  Zhang Haibo: There are two common scenes in modern families: one is "network battle", in which parents control the network and never let their children touch online games; The second is "electronic nanny", which directly throws mobile phones and networks to children. In fact, excessive control and indulgence are not real education, and they are easy to aggravate teenagers’ addiction to online games.

  Li Tao, producer of Zeno technology games: I know a parent who severely taught his son to play games, which made him nervous when he heard the word "game", but when others were playing, the child still couldn’t help peeking.

  In my opinion, parents should not instill in their children the idea that playing games is evil. Too rigid management will make teenagers more inclined to decompress through online games. Parents should help their children to choose suitable games and establish their children’s aesthetic appreciation of high-quality online games. To help children choose high-quality games, we can first pay attention to the game age grading standards, secondly, we can simply try them out by parents themselves, and then refer to the evaluation and recommendation of the media and netizens. Only by knowing ourselves and ourselves can we grasp the initiative.

  Liu Mengfei, lecturer of "Game Research and Gamification Practice" course in Beijing Normal University: Game is essentially a meaning system guided by rules. "If you follow the rules to solve problems, you can get some rewards and feedback" — — This principle can also be used in reality. Before the children touch the game, parents can negotiate, guide and set rules to let the children show initiative and self-control in this process.

  Echo Gao, Ph.D. in Education, Psychology and Art History, University of Munich: Parents should do the following when dealing with online games: First, establish clear rules. Parents must know what their children are playing, and know where to play, when to play and how long to play. Second, to be a role model for children, parents can’t be addicts themselves. Third, provide children with opportunities to connect with real life. Psychology believes that the sense of reality is an important criterion to measure whether the psychological state is healthy or not. Some parents abroad spontaneously organize various sports associations, and parents take turns to take charge of classes. This practice not only creates opportunities for parents to accompany their children, but also provides them with real social circles. At present, many parents in China learn from it, such as organizing children to climb mountains and have an outing. Fourth, parents should accompany their children with high quality. High quality requires high attention and response, but not too much interference with children, giving them full freedom and maintaining good communication with them.

  Ask the online game producer how to control the supply side?

  Q: In game design, what responsibilities should game companies take to avoid adverse effects on teenagers?

  Liu Mengfei: In the early stage of game development, game companies should care for young players and consider the needs of young people from the perspectives of vision, culture and experience. In addition, we should make relevant plans for young players, such as how to keep young people away from bad players, bad language and thoughts.

  The game content can also be guided by some rules. If the player has pornographic and bullying performance, the game mechanism should be severely punished. When young players socialize properly and complete cooperation, they can be rewarded in terms of game values; On the other hand, if there is bad behavior in the game, players can be "sent" to a specific space to limit their freedom of play. To return to the normal space, we need to learn community norms and pass the answer test.

  To guide gamers, we should use the rules and mechanisms of the game itself, try our best to respect the players’ discourse system and subjective initiative, and avoid overbearing paternalism.

  Q: What measures can game companies take to prevent teenagers from indulging in online games?

  Joe Cheng, Director of Tencent’s Growth Guard Platform: In early 2017, Tencent launched a growth guard platform, through which parents can bind their children’s game accounts, and conduct operations such as inquiry, reminder, time slot setting, one-click ban on playing and limited consumption. As of July this year, about 8.78 million accounts were bound to the growth guardian platform.

  The growth guardian platform is divided into two modes: the super parent mode was launched in 2017, and its essence is the control tool for supervision and inspection; We will launch the Weteam model this year, on the one hand, urging parents to set an example, on the other hand, urging children to fulfill their agreements and get incentives. It is hoped that this model can cultivate the parent-child relationship of mutual trust, positive encouragement and entertaining.

  In order to prevent teenagers from irrational consumption in online games, Tencent has launched a game consumption reminder function for minors. If the accumulated consumption of users reaches 300 yuan in the past 30 days, Tencent will remind the payment account owner.

  At present, Tencent has cooperated with Peking University Institute of Education, Central Academy of Fine Arts, Virginia Institute of Functional Games, China Association for Science and Technology and other domestic and foreign academic and scientific research institutions to explore ways to enrich the educational model by using online games and build a healthy, positive, safe and reliable online game space for teenagers.

  How to better control online games under the principle of seeking advantages and avoiding disadvantages?

  Q: Many parents know about internet addiction rehabilitation institutions, and some even send their children there. Are such institutions reliable?

  Liu Mengfei: The professional qualifications of many internet addiction institutions are rather suspicious. Although game addiction is listed as mental illness in the latest edition of the International Classification of Diseases released by the World Health Organization. But this does not mean that those institutions that quit Internet addiction are "innate" with legitimacy. Even for the definition of "Internet addiction", the standards of these internet addiction institutions may not be consistent and authoritative enough.

  Some cases show that sending children to some internet addiction rehabilitation institutions will cause permanent damage to the parent-child relationship. After the children return home, their trust in their parents will be greatly reduced, and the parent-child relationship may become very indifferent or even tense.

  Q: How to look at and do online games in order to prevent and control addiction for a long time?

  Zhang Haibo: With regard to the network, we should adhere to the concept of "pursuing advantages and avoiding disadvantages": we can neither regard the network as a scourge nor leave risks unchecked. Parents should make the Internet "work for me" through active guidance, making it a good helper for entertainment, study and daily life, and a way to express themselves and participate in social activities.

  Liu Mengfei: There are already hundreds of millions of gamers in China. Since the scale of players has reached such an order of magnitude, it is necessary to fully investigate and understand the actual situation before finding a targeted solution when solving related problems.

  For online games, parents, schools and society can’t just see its possible negative effects. Only when schools give guidance, parents teach by example, game companies develop high-quality content and anti-addiction mechanisms, and relevant departments undertake the responsibility of formulating rules and supervision can a complete and effective closed loop be formed.